Gigaset SL930 - Specifications




Gigaset SL930 Secret Codes
Gigaset SL930 Firmware

Review of Gigaset SL930

The Gigaset SL930 is runnning Android 4.0.4 (Ice Cream Sandwich), comes with a 3,18 inches (8,07 cm) touchscreen display with a resolution of 480x320, and is powered by ARMv7 Processor rev 10 (v7l). The RAM measures at 450 MB. The Gigaset SL930 packs 881 MB of internal storage and supports expendable storage of up to 1783 MB.


Full Specifications of Gigaset SL930

  • System (Android 4.0.4)
    Model:
    SL930
    Manufacturer:
    gigaset
    Device:
    lion_s
    Product:
    lion_s
    Brand:
    Gigaset
    Android Version:
    4.0.4 (Ice Cream Sandwich)
    API Level:
    15
    Build ID:
    1.1.24.4
  • Display (480x320)
    Size:
    480x320
    Refresh Rate:
    59,12 Hz
    Default Orientation:
    Portrait
    Physical Size:
    3,18 inches (8,07 cm)
    Logical Size:
    Normal
    Density:
    160 dpi (Medium)
    Pixels Per Inch:
    X: 180,62; Y: 181,97
  • Processor (ARMv7)
    Processor:
    ARMv7 Processor rev 10 (v7l)
    Cores:
    1
    Max Frequency:
    996 Mhz
    Instruction Sets:
    armeabi-v7a, armeabi
    SIMD Instructions:
    NEON
  • Memory (450 MB)
    System RAM:
    450 MB
    JVM Max Memory:
    48 MB
    Internal Storage:
    881 MB
    External Storage:
    1783 MB
  • OpenGL 1.1 (GC880 Graphics Engine)
    General
    Renderer:
    GC880 Graphics Engine
    Version:
    OpenGL ES-CM 1.1
    Vendor:
    Vivante Corporation

    Limits
    Texture Size:
    8192x8192
    Texture Units:
    4
    Viewport Size:
    8192x8192
    Modelview Stack Depth:
    32
    Projection Stack Depth:
    2
    Texture Stack Depth:
    4
    Lights:
    8

    Compressed Texture Formats
    ETC1, Paletted

    Extensions
    GL_OES_blend_equation_separate GL_OES_blend_func_separate GL_OES_blend_subtract GL_OES_byte_coordinates GL_OES_compressed_ETC1_RGB8_texture GL_OES_compressed_paletted_texture GL_OES_draw_texture GL_OES_extended_matrix_palette GL_OES_fixed_point GL_OES_framebuffer_object GL_OES_matrix_get GL_OES_matrix_palette GL_OES_point_size_array GL_OES_point_sprite GL_OES_query_matrix GL_OES_read_format GL_OES_single_precision GL_OES_stencil_wrap GL_OES_texture_cube_map GL_OES_texture_mirrored_repeat GL_OES_EGL_image GL_OES_depth24 GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_mapbuffer GL_OES_rgb8_rgba8 GL_OES_stencil1 GL_OES_stencil4 GL_OES_stencil8 GL_OES_texture_npot GL_OES_vertex_half_float GL_OES_packed_depth_stencil GL_EXT_texture_format_BGRA8888 GL_IMG_read_format GL_IMG_user_clip_plane GL_APPLE_texture_2D_limited_npot GL_EXT_texture_lod_bias GL_EXT_blend_minmax GL_EXT_read_format_bgra GL_EXT_multi_draw_arrays GL_OES_EGL_sync GL_APPLE_texture_format_BGRA8888 GL_APPLE_texture_max_level GL_ARM_rgba8 GL_OES_EGL_image_external GL_VIV_direct_texture GL_ARB_vertex_buffer_object GL_ARB_multitexture GL_EXT_texture_filter_anisotropic
  • OpenGL 2.0 (GC880 core)
    General
    Renderer:
    GC880 core
    Version:
    OpenGL ES 2.0
    Vendor:
    Vivante Corporation
    GLSL Version:
    OpenGL ES GLSL ES 1.00

    Limits
    Texture Size:
    8192x8192
    Texture Units:
    8
    Vertex Textures:
    4
    Combined Textures:
    12
    Viewport Size:
    8192x8192
    Renderbuffer Size:
    8192x8192
    Cubemap Size:
    8192x8192
    Vertex Attributes:
    16
    Vertex Uniforms:
    256
    Varying Vectors:
    12
    Fragment Uniforms:
    256

    Vertex Numeric Precision
    Int:
    [-2^24, 2^24]
    Float:
    [-2^127, 2^127]

    Fragment Numeric Precision
    Int:
    [-2^24, 2^24]
    Float:
    [-2^127, 2^127]

    Compressed Texture Formats
    ETC1, Paletted

    Extensions
    GL_OES_compressed_ETC1_RGB8_texture GL_OES_compressed_paletted_texture GL_OES_EGL_image GL_OES_depth24 GL_OES_fbo_render_mipmap GL_OES_fragment_precision_high GL_OES_rgb8_rgba8 GL_OES_stencil1 GL_OES_stencil4 GL_OES_texture_npot GL_OES_vertex_half_float GL_OES_depth_texture GL_OES_packed_depth_stencil GL_OES_standard_derivatives GL_OES_get_program_binary GL_EXT_texture_format_BGRA8888 GL_IMG_read_format GL_EXT_blend_minmax GL_EXT_read_format_bgra GL_EXT_multi_draw_arrays GL_APPLE_texture_format_BGRA8888 GL_APPLE_texture_max_level GL_ARM_rgba8 GL_EXT_frag_depth GL_VIV_shader_binary GL_VIV_direct_texture GL_OES_mapbuffer GL_OES_EGL_image_external GL_EXT_discard_framebuffer GL_EXT_multisampled_render_to_texture GL_VIV_clamp_to_border GL_OES_vertex_type_10_10_10_2 GL_EXT_texture_type_2_10_10_10_REV GL_EXT_texture_filter_anisotropic GL_OES_element_index_uint
  • Graphic Modes (RGBA 32bit)
    Alpha 8bit, Non-Conformant
    Alpha 8bit, Depth 16bit, Non-Conformant
    RGB 16bit (565)
    RGB 16bit (565), Non-Conformant
    RGB 16bit (565), Samples x2
    RGB 16bit (565), Samples x4
    RGB 16bit (565), Depth 16bit
    RGB 16bit (565), Depth 16bit, Non-Conformant
    RGB 16bit (565), Depth 16bit, Samples x2
    RGB 16bit (565), Depth 16bit, Samples x4
    RGB 16bit (565), Depth 24bit
    RGB 16bit (565), Depth 24bit, Samples x2
    RGB 16bit (565), Depth 24bit, Samples x4
    RGB 16bit (565), Depth 24bit, Stencil 8bit
    RGB 16bit (565), Depth 24bit, Stencil 8bit, Samples x2
    RGB 16bit (565), Depth 24bit, Stencil 8bit, Samples x4
    RGB 32bit (888)
    RGB 32bit (888), Non-Conformant
    RGB 32bit (888), Samples x2
    RGB 32bit (888), Samples x4
    RGB 32bit (888), Depth 16bit
    RGB 32bit (888), Depth 16bit, Non-Conformant
    RGB 32bit (888), Depth 16bit, Samples x2
    RGB 32bit (888), Depth 16bit, Samples x4
    RGB 32bit (888), Depth 24bit
    RGB 32bit (888), Depth 24bit, Samples x2
    RGB 32bit (888), Depth 24bit, Samples x4
    RGB 32bit (888), Depth 24bit, Stencil 8bit
    RGB 32bit (888), Depth 24bit, Stencil 8bit, Samples x2
    RGB 32bit (888), Depth 24bit, Stencil 8bit, Samples x4
    RGBA 32bit (8888)
    RGBA 32bit (8888)
    RGBA 32bit (8888), Non-Conformant
    RGBA 32bit (8888), Samples x2
    RGBA 32bit (8888), Samples x4
    RGBA 32bit (8888), Depth 16bit
    RGBA 32bit (8888), Depth 16bit
    RGBA 32bit (8888), Depth 16bit, Non-Conformant
    RGBA 32bit (8888), Depth 16bit, Samples x2
    RGBA 32bit (8888), Depth 16bit, Samples x4
    RGBA 32bit (8888), Depth 24bit
    RGBA 32bit (8888), Depth 24bit
    RGBA 32bit (8888), Depth 24bit, Samples x2
    RGBA 32bit (8888), Depth 24bit, Samples x4
    RGBA 32bit (8888), Depth 24bit, Stencil 8bit
    RGBA 32bit (8888), Depth 24bit, Stencil 8bit
    RGBA 32bit (8888), Depth 24bit, Stencil 8bit, Samples x2
    RGBA 32bit (8888), Depth 24bit, Stencil 8bit, Samples x4
  • Sensors (3)
    3-axis Accelerometer
    Vendor:
    STM
    Range:
    19.6133 m/s²
    Resolution:
    0.009576807 m/s²
    Power:
    0.3 mA
    Delay:
    20000 u03bcs

    VCNL4020 Light sensor
    Vendor:
    Vishay Intertechnology, Inc.
    Range:
    20478.75 lx
    Resolution:
    1.25 lx
    Power:
    0.01 mA

    VCNL4020 Proximity sensor
    Vendor:
    Vishay Intertechnology, Inc.
    Range:
    5.0 cm
    Resolution:
    5.0 cm
    Power:
    0.1 mA
  • Features (17)
    Graphics
    OpenGL 2.0

    Android Hardware
    android.hardware.faketouch
    android.hardware.location
    android.hardware.location.network
    android.hardware.microphone
    android.hardware.screen.landscape
    android.hardware.screen.portrait
    android.hardware.sensor.accelerometer
    android.hardware.sensor.light
    android.hardware.sensor.proximity
    android.hardware.touchscreen
    android.hardware.touchscreen.multitouch
    android.hardware.touchscreen.multitouch.distinct
    android.hardware.usb.accessory
    android.hardware.wifi
    android.hardware.wifi.direct

    Android Software
    android.software.live_wallpaper